Task 5 - Professional Bodies Supporting the Industry.
Explain and illustrate the professional bodies supporting the functions within the games industry:
Professional Bodies:
What is a Professional Body and what do they do? A professional association (also called a professional body, professional organisation, or professional society) is usually a nonprofit organisation seeking to further a particular profession, the interests of individuals engaged in that profession and the public interest. Basically, they want to make a certain thing more engaging to the public by raising awareness, so with BAFTA for example; they raise awareness about the good things done in games.
UKIE: Ukie is the only trade body for the UK's games and interactive entertainment industry. They are a not-for-profit and represent businesses of all sizes from small start-ups to large multinational developers, publishers and service companies, working across online, mobile apps, consoles, PC, eSports, VR and AR. Whatever the size of your company, if you join the Ukie network you are part of a strong collective voice for the games industry. You can get practical support, advice, guidance, introductions and discounts on services as well as key events when you join Ukie. You will benefit from our positive campaigns for the good of the industry and you will be part of a wider, inclusive, powerful industry voice on key issues that really do matter. Ukie provide facts and figures that can be used to get a greater understanding of the games industry and what people really feel about it. Showing us who play games, what games they play and overall just making the games industry even better with the outstanding work they do.
IGDA: As an international organisation, the IGDA is a U.S.-based 501(c)6 non-profit professional association that exists as a global network of collaborative projects and communities comprised of individuals from all fields of game development - from programmers and producers to writers, artists, QA and localisation. They bring together developers at key industry conferences, in over 90 Chapters and in Special Interest Groups (SIGs) to improve their lives and their craft. They advocate on behalf of our membership to ensure quality of life, perpetuation of our craft and preparing the next generation of developers. Whether you're a student with a goal to become a game developer or a seasoned veteran, regardless if you're based in the U.S. or any country/region in the world, whether you're an indie developer or in a AAA studio, whether your primary platform is a PC, console or a tabletop - They welcome you home to the IGDA!
Women in Games: Highlight academic and industrial perspectives on groundbreaking work in computer games research, games development and games education. Focus attention on issues of special interest to women in the games industry and through this seek to address the games industry's gender imbalance and develop a fuller understanding of games and game playing. Give a voice to women and men in the games industry and in games education with interests in supporting and encouraging the role of women in the games industry. Support and disseminate research into games, games culture, games education, games industry, games technologies, and other game related areas, especially (but not exclusively) with reference to the experience of women playing, developing and responding to games and game culture. Provide networking opportunities for women and men working in the games industry and researching gamerelated areas.
BAFTA: The British Academy of Film and Television Arts is an independent charity that supports, develops and promotes the art forms of the moving image by identifying and rewarding excellence, inspiring practitioners and benefiting the public. BAFTA is the leading independent charity supporting, developing and promoting the art forms of the moving image in the UK - from Film and Television to Video Games and Interactive Media. BAFTA regularly help the games industry as they have awards to give to people, for example; up and coming developers that can greatly contribute to the industry. They also have 'Ones to Watch' showcasing the work of developers and how good they are, this can help these developers to get noticed and push them into the right path of being amazing developers. In that section they talk about a developer team called 'Bluedoor Games' the work that they have done looks amazing and we as the gaming community would not have know that if BAFTA never introduced us to them - showing how great BAFTA really is.
MEF: The Mobile Ecosystem Forum is a global trade body that acts as an impartial and authoritative champion for addressing issues affecting the broadening mobile ecosystem. We provide our members with a global and cross-sector platform for networking, collaboration and advancing industry solutions. The goal is to accelerate the growth of a sustainable mobile ecosystem that drives inclusion for all and delivers trusted services that enrich the lives of consumers worldwide. Established in 2000 and headquartered in the UK, MEF has Chapters across Africa, Asia, Europe, Middle East, Latin and North America. Thy provide new markets, sector access and know-how, share data insight to improve monetisation or create new opportunities, inform about new market concepts and innovations, connect global companies to local innovators and mobile leaders. Similar to BAFTA, MEF have the MEFFYS, these are awards that are given out to people who are doing great things for the games industry etc. just like BAFTA, raising awareness for the up and coming developers. In the finalists section it talks about all of the people who are nominated for a MEFFY people like Anyline for Anyline, RFMOD for BeanIoT, See.Sense for See.Sense ICON, Smarter Applications for Smarter, VTREE SOLAR for VTREE SOLAR all for IOT.Bibliography:
Professional association (2016) in Wikipedia. Available at: https://en.wikipedia.org/wiki/Professional_association (Accessed: 8 November 2016).
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About us (no date) Available at: http://ukie.org.uk/about (Accessed: 8 November 2016).
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Ltd, M.E.F. (2013) About us. Available at: http://mobileecosystemforum.com/about/ (Accessed: 10 November 2016).
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Games (2016) Available at: http://www.bafta.org/games (Accessed: 10 November 2016).
Ltd, M.E.F. (2013) About us. Available at: http://mobileecosystemforum.com/about/ (Accessed: 10 November 2016).
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Games (2016) Available at: http://www.bafta.org/games (Accessed: 10 November 2016).
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BAFTA ones to watch award nominees 2017 (2016) Available at: http://www.bafta.org/games/features/bafta-ones-to-watch-award-2017 (Accessed: 10 November 2016).
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2016, M. (2016) Homepage - MEFFYS 2016. Available at: http://www.meffys.com/ (Accessed: 10 November 2016).
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Banks, T., Green, T. and Perelmuter, R. (2015) MEF minute. Available at: http://mobileecosystemforum.com/mef-minute/ (Accessed: 10 November 2016).
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2016, M. (2016) Finalists - MEFFYS 2016. Available at: http://www.meffys.com/finalists/ (Accessed: 10 November 2016).
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Banks, T., Green, T. and Perelmuter, R. (2015) MEF minute. Available at: http://mobileecosystemforum.com/mef-minute/ (Accessed: 10 November 2016).
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2016, M. (2016) Finalists - MEFFYS 2016. Available at: http://www.meffys.com/finalists/ (Accessed: 10 November 2016).
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